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Module:RequirementBox: Difference between revisions

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(Created page with "local p = {} function p.render(frame) local title = frame.args.title or "Game" local game = frame.args.game or "" local state = frame.args.state or "" -- Grab content for each category local appear = frame.args.appear or "" local visit = frame.args.visit or "" local resident = frame.args.resident or "" local romance = frame.args.romance or "" local tricks = frame.args.tricks or "" -- Helper to render a category...")
 
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(17 intermediate revisions by the same user not shown)
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local p = {}
local p = {}


function p.render(frame)
local function renderCategory(title, list)
     local title = frame.args.title or "Game"
     if list == "" then return "" end
     local game  = frame.args.game or ""
 
    local state = frame.args.state or ""
    local blocks = {}
      
     local current = nil
     -- Grab content for each category
 
     local appear  = frame.args.appear or ""
    -- Split into lines and group into bullet blocks
     local visit    = frame.args.visit or ""
    for line in list:gmatch("[^\r\n]+") do
    local resident = frame.args.resident or ""
        line = mw.text.trim(line)
    local romance  = frame.args.romance or ""
 
    local tricks  = frame.args.tricks or ""
        if line:sub(1,1) == "*" then
      
            -- start new requirement block
    -- Helper to render a category
            if current then
     local function renderCategory(title, list)
                table.insert(blocks, current)
        if list == "" then return "" end
            end
        return string.format([[
            current = mw.text.trim(line:sub(2))
        elseif current then
            -- continuation of previous requirement
            current = current .. "\n" .. line
        end
     end
 
     if current then
        table.insert(blocks, current)
    end
 
     local out = ""
 
     for _, block in ipairs(blocks) do
        if block:find("%-%-%-OR%-%-%-") then
            local parts = mw.text.split(block, "%-%-%-OR%-%-%-")
            out = out .. '<li class="vp-requirement-or">'
            for i, part in ipairs(parts) do
                out = out .. '<div class="vp-requirement-or-option">' ..
                    mw.text.trim(part) .. '</div>'
                if i < #parts then
                    out = out .. '<div class="vp-requirement-or-divider">OR</div>'
                end
            end
            out = out .. '</li>'
        else
            out = out .. '<li>' .. block .. '</li>'
        end
     end
 
     if out == "" then return "" end
 
    return string.format([[
<div class="vp-requirements-category">
<div class="vp-requirements-category">
   <div class="requirements-header">%s</div>
   <div class="requirements-header">%s</div>
   <ul class="vp-requirements-list">
   <ul class="vp-requirements-list">
    %s
%s
   </ul>
   </ul>
</div>
</div>]], title, out)
]], title, list)
end
 
 
 
function p.render(frame)
    local args = frame.args
    local title    = "Invalid Game"
    local game    = args.game or ""
    if game == "vp1" then
        title = "Viva Piñata"
    elseif game == "tip" or game == "vp2" then
        title = "Viva Piñata: Trouble in Paradise"
    elseif game == "pp" then
        title = "Viva Piñata: Pocket Paradise"   
    elseif game == "all" then
        title = "All games"   
    end
 
    local state    = args.state or ""
    local evolve_first = args.evolve_first or ""
 
    -- preprocess each category to allow raw wikitext
    local appear  = frame:preprocess(args.appear or "")
    local visit    = frame:preprocess(args.visit or "")
    local resident = frame:preprocess(args.resident or "")
    local romance  = frame:preprocess(args.romance or "")
    local tricks  = frame:preprocess(args.tricks or "")
    local unblock = frame:preprocess(args.unblock or "")
    local evolve = frame:preprocess(args.evolve or "")
    local bait = frame:preprocess(args.bait or "")
    local mature = frame:preprocess(args.mature or "")
 
    -- build requirements HTML
    local html = ""
    if evolve_first == "true" then
        html = html .. renderCategory("Evolve", evolve)
    end
    html = html .. renderCategory("Appear", appear)
    html = html .. renderCategory("Unblock", unblock)
    html = html .. renderCategory("Bait", bait)
    html = html .. renderCategory("Visit", visit)
    html = html .. renderCategory("Resident", resident)
    if evolve_first ~= "true" then
        html = html .. renderCategory("Evolve", evolve)
     end
     end
      
     html = html .. renderCategory("Romance", romance)
    -- Build the requirements HTML
     html = html .. renderCategory("Tricks", tricks)
    local requirementsHTML = '<div class="vp-requirements">\n'
     html = html .. renderCategory("Growth", mature)
    requirementsHTML = requirementsHTML .. renderCategory("Appear", appear)
 
     requirementsHTML = requirementsHTML .. renderCategory("Visit", visit)
 
     requirementsHTML = requirementsHTML .. renderCategory("Resident", resident)
     -- decide whether <details> is open
    requirementsHTML = requirementsHTML .. renderCategory("Romance", romance)
    requirementsHTML = requirementsHTML .. renderCategory("Tricks", tricks)
    requirementsHTML = requirementsHTML .. '\n</div>'
   
     -- Build the top-level <details>
     local openAttr = ""
     local openAttr = ""
     if state ~= "mw-collapsed" and state ~= "" then
     if state ~= "mw-collapsed" then
         openAttr = ' open="open"'
         openAttr = ' open="open"'
    elseif state == "" then
        openAttr = ' open="open"'  -- default open
     end
     end
      
 
     local html = string.format([[
     -- final details box
<details class="vp-gamebox"%s>
     local details = string.format([[
<details class="vp-gamebox"%s data-game="%s">
   <summary class="vp-gamebox-header">%s</summary>
   <summary class="vp-gamebox-header">%s</summary>
   <div class="vp-gamebox-content">
   <div class="vp-gamebox-content">
    %s
%s
   </div>
   </div>
</details>
</details>]], openAttr, game, title, html)
]], openAttr, title, requirementsHTML)
 
      
     -- <<< RETURN RAW HTML >>>
     return html
     return frame:preprocess(details)
end
end


return p
return p