Module:RequirementBox: Difference between revisions
Admin Jeremy (talk | contribs) No edit summary |
Admin Jeremy (talk | contribs) No edit summary |
||
| (13 intermediate revisions by the same user not shown) | |||
| Line 3: | Line 3: | ||
local function renderCategory(title, list) | local function renderCategory(title, list) | ||
if list == "" then return "" end | if list == "" then return "" end | ||
local blocks = {} | |||
local current = nil | |||
-- Split into lines and group into bullet blocks | |||
for line in list:gmatch("[^\r\n]+") do | |||
line = mw.text.trim(line) | |||
if line:sub(1,1) == "*" then | |||
-- start new requirement block | |||
if current then | |||
table.insert(blocks, current) | |||
end | |||
current = mw.text.trim(line:sub(2)) | |||
elseif current then | |||
-- continuation of previous requirement | |||
current = current .. "\n" .. line | |||
end | |||
end | |||
if current then | |||
table.insert(blocks, current) | |||
end | |||
local out = "" | |||
for _, block in ipairs(blocks) do | |||
if block:find("%-%-%-OR%-%-%-") then | |||
local parts = mw.text.split(block, "%-%-%-OR%-%-%-") | |||
out = out .. '<li class="vp-requirement-or">' | |||
for i, part in ipairs(parts) do | |||
out = out .. '<div class="vp-requirement-or-option">' .. | |||
mw.text.trim(part) .. '</div>' | |||
if i < #parts then | |||
out = out .. '<div class="vp-requirement-or-divider">OR</div>' | |||
end | |||
end | |||
out = out .. '</li>' | |||
else | |||
out = out .. '<li>' .. block .. '</li>' | |||
end | |||
end | |||
if out == "" then return "" end | |||
return string.format([[ | return string.format([[ | ||
<div class="vp-requirements-category"> | <div class="vp-requirements-category"> | ||
| Line 9: | Line 54: | ||
%s | %s | ||
</ul> | </ul> | ||
</div>]], title, | </div>]], title, out) | ||
end | end | ||
function p.render(frame) | function p.render(frame) | ||
local args = frame.args | local args = frame.args | ||
local title = | local title = "Invalid Game" | ||
local game = args.game or "" | local game = args.game or "" | ||
if game == "vp1" then | |||
title = "Viva Piñata" | |||
elseif game == "tip" or game == "vp2" then | |||
title = "Viva Piñata: Trouble in Paradise" | |||
elseif game == "pp" then | |||
title = "Viva Piñata: Pocket Paradise" | |||
elseif game == "all" then | |||
title = "All games" | |||
end | |||
local state = args.state or "" | local state = args.state or "" | ||
local evolve_first = args.evolve_first or "" | |||
-- preprocess each category to allow raw wikitext | -- preprocess each category to allow raw wikitext | ||
| Line 27: | Line 85: | ||
local evolve = frame:preprocess(args.evolve or "") | local evolve = frame:preprocess(args.evolve or "") | ||
local bait = frame:preprocess(args.bait or "") | local bait = frame:preprocess(args.bait or "") | ||
local mature = frame:preprocess(args.mature or "") | |||
-- build requirements HTML | -- build requirements HTML | ||
local html = renderCategory("Appear", appear) | local html = "" | ||
if evolve_first == "true" then | |||
html = html .. renderCategory("Evolve", evolve) | |||
end | |||
html = html .. renderCategory("Appear", appear) | |||
html = html .. renderCategory("Unblock", unblock) | |||
html = html .. renderCategory("Bait", bait) | |||
html = html .. renderCategory("Visit", visit) | html = html .. renderCategory("Visit", visit) | ||
html = html .. renderCategory("Resident", resident) | html = html .. renderCategory("Resident", resident) | ||
if evolve_first ~= "true" then | |||
html = html .. renderCategory("Evolve", evolve) | |||
end | |||
html = html .. renderCategory("Romance", romance) | html = html .. renderCategory("Romance", romance) | ||
html = html .. renderCategory("Tricks", tricks) | html = html .. renderCategory("Tricks", tricks) | ||
html = html .. renderCategory(" | html = html .. renderCategory("Growth", mature) | ||
Latest revision as of 23:09, 14 January 2026
Documentation for this module may be created at Module:RequirementBox/doc
local p = {}
local function renderCategory(title, list)
if list == "" then return "" end
local blocks = {}
local current = nil
-- Split into lines and group into bullet blocks
for line in list:gmatch("[^\r\n]+") do
line = mw.text.trim(line)
if line:sub(1,1) == "*" then
-- start new requirement block
if current then
table.insert(blocks, current)
end
current = mw.text.trim(line:sub(2))
elseif current then
-- continuation of previous requirement
current = current .. "\n" .. line
end
end
if current then
table.insert(blocks, current)
end
local out = ""
for _, block in ipairs(blocks) do
if block:find("%-%-%-OR%-%-%-") then
local parts = mw.text.split(block, "%-%-%-OR%-%-%-")
out = out .. '<li class="vp-requirement-or">'
for i, part in ipairs(parts) do
out = out .. '<div class="vp-requirement-or-option">' ..
mw.text.trim(part) .. '</div>'
if i < #parts then
out = out .. '<div class="vp-requirement-or-divider">OR</div>'
end
end
out = out .. '</li>'
else
out = out .. '<li>' .. block .. '</li>'
end
end
if out == "" then return "" end
return string.format([[
<div class="vp-requirements-category">
<div class="requirements-header">%s</div>
<ul class="vp-requirements-list">
%s
</ul>
</div>]], title, out)
end
function p.render(frame)
local args = frame.args
local title = "Invalid Game"
local game = args.game or ""
if game == "vp1" then
title = "Viva Piñata"
elseif game == "tip" or game == "vp2" then
title = "Viva Piñata: Trouble in Paradise"
elseif game == "pp" then
title = "Viva Piñata: Pocket Paradise"
elseif game == "all" then
title = "All games"
end
local state = args.state or ""
local evolve_first = args.evolve_first or ""
-- preprocess each category to allow raw wikitext
local appear = frame:preprocess(args.appear or "")
local visit = frame:preprocess(args.visit or "")
local resident = frame:preprocess(args.resident or "")
local romance = frame:preprocess(args.romance or "")
local tricks = frame:preprocess(args.tricks or "")
local unblock = frame:preprocess(args.unblock or "")
local evolve = frame:preprocess(args.evolve or "")
local bait = frame:preprocess(args.bait or "")
local mature = frame:preprocess(args.mature or "")
-- build requirements HTML
local html = ""
if evolve_first == "true" then
html = html .. renderCategory("Evolve", evolve)
end
html = html .. renderCategory("Appear", appear)
html = html .. renderCategory("Unblock", unblock)
html = html .. renderCategory("Bait", bait)
html = html .. renderCategory("Visit", visit)
html = html .. renderCategory("Resident", resident)
if evolve_first ~= "true" then
html = html .. renderCategory("Evolve", evolve)
end
html = html .. renderCategory("Romance", romance)
html = html .. renderCategory("Tricks", tricks)
html = html .. renderCategory("Growth", mature)
-- decide whether <details> is open
local openAttr = ""
if state ~= "mw-collapsed" then
openAttr = ' open="open"'
end
-- final details box
local details = string.format([[
<details class="vp-gamebox"%s data-game="%s">
<summary class="vp-gamebox-header">%s</summary>
<div class="vp-gamebox-content">
%s
</div>
</details>]], openAttr, game, title, html)
-- <<< RETURN RAW HTML >>>
return frame:preprocess(details)
end
return p