Factory challenge: Difference between revisions
Admin Jeremy (talk | contribs) (Created page with "'''Factory challenges''' are a gameplay mechanic in the first Viva Piñata, as well as Trouble in Paradise and Pocket Paradise. Factory challenges require always require a player to send at least one piñata to Piñata Central, which in turn sends that piñata to a party before returning it to the player. In exchange for their services, Piñata Central rewards the player with candy, and the v...") |
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A new requirement for Trouble in Paradise is that all piñatas must be at maximum [[Candiosity]] before being submitted for a challenge. | A new requirement for Trouble in Paradise is that all piñatas must be at maximum [[Candiosity]] before being submitted for a challenge. | ||
== Trouble in Paradise Challenge List == | |||
{| class="wikitable" | |||
|+Region 1 | |||
!Country | |||
!Challenge | |||
!Requirements | |||
!Description | |||
|- | |||
| rowspan="5" |France | |||
|1 | |||
|Sparrowmint | |||
|At the end of the week, Antoinne is leaving Toulouse to live in the country. His friends want to have a little goodbye party with a Sparrowmint Piñata. | |||
|- | |||
|2 | |||
|Pretztail | |||
|Celeste has been promoted, so she's having a celebration. She has ordered a Pretztail to help her party really make an impression. | |||
|- | |||
|3 | |||
|Lickatoad | |||
|Simone has just passed her first driving exam. She earned the top grade. Time to let her hair down with a Lickatoad Piñata at a party with her friends. | |||
|- | |||
|4 | |||
|Shellybean | |||
|Poor Pierre was last in the race. He was a little upset, so his brother organized a celebration. A Shellybean seems like a friendly joke to cheer him up. | |||
|- | |||
|5 | |||
|Cluckles | |||
|At the agricultural show, Juliette won the best in show prize for her rooster. It seems appropriate that she would want a Cluckles Piñata to celebrate. | |||
|- | |||
| rowspan="5" |Netherlands | |||
|1 | |||
|Bispotti (blue variant) | |||
|Karl loves blue. It's his favorite color. For his birthday, his Mum has ordered a Bispotti to keep his sister happy, but she'd like a blue one to keep Karl happy too. (Try feeding a bluebell seed to a Bispotti.) | |||
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== Trivia == | == Trivia == | ||
* In the first game, Langston will always issue a challenge for any piñata 30 seconds after starting a new garden. This can be abused by repeatedly starting new gardens and mailing piñatas to them, and then sending them to parties, quickly increasing the piñata's value. | * In the first game, Langston will always issue a challenge for any piñata 30 seconds after starting a new garden. This can be abused by repeatedly starting new gardens and mailing piñatas to them, and then sending them to parties, quickly increasing the piñata's value. | ||
Revision as of 22:59, 9 December 2025
Factory challenges are a gameplay mechanic in the first Viva Piñata, as well as Trouble in Paradise and Pocket Paradise. Factory challenges require always require a player to send at least one piñata to Piñata Central, which in turn sends that piñata to a party before returning it to the player. In exchange for their services, Piñata Central rewards the player with candy, and the value of a piñata is increased for every party it attends.
Overview
Classic
Challenges are periodically issued by Langston via Alerts. Challenges usually ask for one or two of a specific piñata species, generally selected from one of the species currently in the garden. Challenges may also ask for any species of piñata. If the player chooses to accept a challenge, they are provided with a crate from Piñata Central, which can be packed and sent as normal, with the caveat that only piñatas eligible for the challenge can be selected for packing.
Pocket Paradise
Challenges work in much the same way as the original game, being issued periodically by Langston with randomized requirements. Challenges will now always reward the player with romance sweets upon the submitted piñata(s)' return. Because romance sweets are not buyable in Pocket Paradise and can satisfy romance requirements even if the species has not yet been romanced, challenges are very lucrative for a player looking to achieve 100% completion.
Trouble in Paradise
Challenges have been completely overhauled in this game, due to Piñata Central's revamped role. Challenges are no longer randomized and instead come from Langston's shop in the Village menu. Langston provides up to three challenges at a time, with each challenge corresponding to a specific location in the world and requiring a piñata meeting specific criteria (e.g. species, variant, accessories). Challenges in this game also include a short blurb contextualizing each given challenge and its location. Rather than placing a Piñata Central crate in the garden for each challenge, the Piñata Central crate is always available outside the garden, so the player need only select and package a piñata that satisifies the given challenge.
A new requirement for Trouble in Paradise is that all piñatas must be at maximum Candiosity before being submitted for a challenge.
Trouble in Paradise Challenge List
| Country | Challenge | Requirements | Description |
|---|---|---|---|
| France | 1 | Sparrowmint | At the end of the week, Antoinne is leaving Toulouse to live in the country. His friends want to have a little goodbye party with a Sparrowmint Piñata. |
| 2 | Pretztail | Celeste has been promoted, so she's having a celebration. She has ordered a Pretztail to help her party really make an impression. | |
| 3 | Lickatoad | Simone has just passed her first driving exam. She earned the top grade. Time to let her hair down with a Lickatoad Piñata at a party with her friends. | |
| 4 | Shellybean | Poor Pierre was last in the race. He was a little upset, so his brother organized a celebration. A Shellybean seems like a friendly joke to cheer him up. | |
| 5 | Cluckles | At the agricultural show, Juliette won the best in show prize for her rooster. It seems appropriate that she would want a Cluckles Piñata to celebrate. | |
| Netherlands | 1 | Bispotti (blue variant) | Karl loves blue. It's his favorite color. For his birthday, his Mum has ordered a Bispotti to keep his sister happy, but she'd like a blue one to keep Karl happy too. (Try feeding a bluebell seed to a Bispotti.) |
| 2 | |||
| 3 | |||
| 4 | |||
| 5 |
Trivia
- In the first game, Langston will always issue a challenge for any piñata 30 seconds after starting a new garden. This can be abused by repeatedly starting new gardens and mailing piñatas to them, and then sending them to parties, quickly increasing the piñata's value.