Module:RequirementBox: Difference between revisions
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Admin Jeremy (talk | contribs) No edit summary |
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| Line 61: | Line 61: | ||
function p.render(frame) | function p.render(frame) | ||
local args = frame.args | local args = frame.args | ||
local title = | local title = "Invalid Game" | ||
local game = args.game or "" | local game = args.game or "" | ||
if game == "vp1" then | |||
title = "Viva Piñata" | |||
elseif game == "tip" then | |||
title = "Viva Piñata: Trouble in Paradise" | |||
elseif game == "pp" then | |||
title = "Viva Piñata: Pocket Paradise" | |||
end | |||
local state = args.state or "" | local state = args.state or "" | ||
local evolve_first = args.evolve_first or "" | local evolve_first = args.evolve_first or "" | ||
Revision as of 20:02, 9 January 2026
Documentation for this module may be created at Module:RequirementBox/doc
local p = {}
local function renderCategory(title, list)
if list == "" then return "" end
local blocks = {}
local current = nil
-- Split into lines and group into bullet blocks
for line in list:gmatch("[^\r\n]+") do
line = mw.text.trim(line)
if line:sub(1,1) == "*" then
-- start new requirement block
if current then
table.insert(blocks, current)
end
current = mw.text.trim(line:sub(2))
elseif current then
-- continuation of previous requirement
current = current .. "\n" .. line
end
end
if current then
table.insert(blocks, current)
end
local out = ""
for _, block in ipairs(blocks) do
if block:find("%-%-%-OR%-%-%-") then
local parts = mw.text.split(block, "%-%-%-OR%-%-%-")
out = out .. '<li class="vp-requirement-or">'
for i, part in ipairs(parts) do
out = out .. '<div class="vp-requirement-or-option">' ..
mw.text.trim(part) .. '</div>'
if i < #parts then
out = out .. '<div class="vp-requirement-or-divider">OR</div>'
end
end
out = out .. '</li>'
else
out = out .. '<li>' .. block .. '</li>'
end
end
if out == "" then return "" end
return string.format([[
<div class="vp-requirements-category">
<div class="requirements-header">%s</div>
<ul class="vp-requirements-list">
%s
</ul>
</div>]], title, out)
end
function p.render(frame)
local args = frame.args
local title = "Invalid Game"
local game = args.game or ""
if game == "vp1" then
title = "Viva Piñata"
elseif game == "tip" then
title = "Viva Piñata: Trouble in Paradise"
elseif game == "pp" then
title = "Viva Piñata: Pocket Paradise"
end
local state = args.state or ""
local evolve_first = args.evolve_first or ""
-- preprocess each category to allow raw wikitext
local appear = frame:preprocess(args.appear or "")
local visit = frame:preprocess(args.visit or "")
local resident = frame:preprocess(args.resident or "")
local romance = frame:preprocess(args.romance or "")
local tricks = frame:preprocess(args.tricks or "")
local unblock = frame:preprocess(args.unblock or "")
local evolve = frame:preprocess(args.evolve or "")
local bait = frame:preprocess(args.bait or "")
-- build requirements HTML
local html = ""
if evolve_first == "true" then
html = html .. renderCategory("Evolve", evolve)
end
html = html .. renderCategory("Appear", appear)
html = html .. renderCategory("Unblock", unblock)
html = html .. renderCategory("Bait", bait)
html = html .. renderCategory("Visit", visit)
html = html .. renderCategory("Resident", resident)
if evolve_first ~= "true" then
html = html .. renderCategory("Evolve", evolve)
end
html = html .. renderCategory("Romance", romance)
html = html .. renderCategory("Tricks", tricks)
-- decide whether <details> is open
local openAttr = ""
if state ~= "mw-collapsed" then
openAttr = ' open="open"'
end
-- final details box
local details = string.format([[
<details class="vp-gamebox"%s data-game="%s">
<summary class="vp-gamebox-header">%s</summary>
<div class="vp-gamebox-content">
%s
</div>
</details>]], openAttr, game, title, html)
-- <<< RETURN RAW HTML >>>
return frame:preprocess(details)
end
return p