Surface

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Surfaces are the different types of terrain that make up your garden. They often placed down with the use of the different packets, and are important for building your garden.

Surface area is measured in square pinometers, and can be viewed in the Garden Area section of the journal. Often, you will require a specific number of pinometers of a surface to please certain piñatas. There’s a total of 100 square pinometers of terrain per garden, that can be changed however you please.

All plants must be grown on different surfaces. Some like weeds can grow on anything, but other plants are more finicky. Growing a plant on the wrong surface will stunt the plant, and eventually cause it to wilt and die.

Surfaces are important to hatching the Dragonache, as the surface type you place the egg on when hatching it will determine the Dragonache’s color.

Types of Surfaces

Dirt

Dirt is one of the most common surface types, and exists underneath all other surface types. It doesn’t have its own packet, instead dirt can be revealed by using the remove button on any packet.

All plants can be grown in dirt, with the exception of aquatic plants.

Hatching a Dragonache in dirt creates the brown variant.

Grass

Short grass is one of the most common surface types. It can be placed with the Grass Packet. Like dirt, most plants can grow in it fine, however some used to more extreme temperatures dislike growing in grass.

Hatching a Dragonache in grass creates the green variant.

Long Grass

Long grass is the more overgrown version of regular grass. It is grown from the Long Grass Packet. Any plants that like short grass will also grow in long grass, though some piñatas are more picky about the grass length.

Hatching a Dragonache in tall grass creates the green variant.

Mud

Mud is the surface that borders ponds, and can only be created by making ponds. Only aquatic plants and weeds can grow in mud.

Hatching a Dragonache in mud creates the brown variant.

Water

Water is the main body of ponds. Created by digging with the pond shovel head, water is a very important part of the garden, and is loved by many piñatas.

Plants cannot grow directly in water, with aquatic plants growing in the mud at the waters edge instead. In Pocket Paradise however, aquatic plants do grow directly in the water instead of in mud.

Hatching a Dragonache in water creates the blue variant.

Sand

Sand is a new surface type introduced in Trouble in Paradise. It can be placed with the Sand Packet, and is loved by both desert species and many aquatic species.

Hatching a Dragonache in sand creates the red variant.

Snow

Snow is a new surface type introduced in Trouble in Paradise. It can be placed with the snow packet, and is loved by all sorts of arctic species.

Hatching a Dragonache in snow creates the white variant.

Cracked Earth

Cracked earth is a unique surface type only seen in Viva Piñata and Pocket Paradise. It cannot be placed by the player, only destroyed with the use of your shovel. Cracked earth is the result of Professor Pester’s attack on Jardiniero’s garden, leaving the top soil in a condition completely unable to grow any plants or attract even the most basic piñatas. Whacking it with your shovel will remove it, and reveal the still usable soil underneath.

Hatching a Dragonache on cracked earth will create the gold variant. Since more cracked earth cannot be created by the player, you must save a patch of it in order to obtain the gold variant. Another method is to simply create a new garden for this purpose, as new gardens will start with cracked earth.

Since Trouble in Paradise takes place in a different garden, cracked earth is not seen in this game. To get the gold Dragonache, you must instead hatch it on Golden Paving.