Surface: Difference between revisions

(Created page with "'''Surfaces''' are the different types of terrain that make up your garden. They often placed down with the use of the different packets, and are important for building your garden. Surface area is measured in square pinometers, and can be viewed in the Garden Area section of the journal. Often, you will require a specific number of pinometers of a surface to please certain piñatas. There’s a total of 100 square pinometers of terrain per g...")
 
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'''Surfaces''' are the different types of terrain that make up your garden. They often placed down with the use of the different [[packets]], and are important for building your [[garden]].
'''Surfaces''' are the different types of terrain that make up your garden. They are often placed down with the use of different [[packets]], and are important for building your [[garden]].


Surface area is measured in square [[pinometers]], and can be viewed in the Garden Area section of the [[journal]]. Often, you will require a specific number of pinometers of a surface to please certain [[Piñata|piñatas]]. There’s a total of 100 square pinometers of terrain per garden, that can be changed however you please.
Surface area is measured in square [[pinometers]], and can be viewed in the Garden Area section of the [[journal]]. Often, you will require a specific number of pinometers of a surface to please certain [[Piñata|piñatas]]. There are a total of 1000 square pinometers of terrain per garden in the original and Pocket Paradise, or 100 in TiP, that can be changed however you please.


All [[plants]] must be grown on different surfaces. Some like [[Weed|weeds]] can grow on anything, but other plants are more finicky. Growing a plant on the wrong surface will stunt the plant, and eventually cause it to wilt and die.  
All [[plants]] must be grown on different surfaces. Some, like [[Weed|weeds]], can grow on anything, but other plants are more finicky. Growing a plant on the wrong surface will stunt the plant, and eventually cause it to wilt and die.  


Surfaces are important to hatching the [[Dragonache]], as the surface type you place the [[egg]] on when hatching it will determine the Dragonache’s color.
Surfaces are important to hatching the [[Dragonache]], as the surface type the [[egg]] is on when it hatches will determine Dragonache’s color.


== Types of Surfaces ==
== Types of Surfaces ==


=== [[Dirt]] ===
=== [[Soil]] ===
[[File:Dirt isometric icon.png|right|frameless|90x90px]]
[[File:Dirt isometric icon.png|right|frameless|90x90px]]
Dirt is one of the most common surface types, and exists underneath all other surface types. It doesn’t have its own packet, instead dirt can be revealed by using the remove button on any packet.
Soil is one of the most common surface types, and exists underneath all other surface types. It doesn’t have its own packet; instead, soil can be revealed by using the '''Remove''' button with any packet.


All plants can be grown in dirt, with the exception of aquatic plants.  
All plants can be grown in soil, with the exception of [[aquatic plants]].  


Hatching a Dragonache in dirt creates the brown variant.
Hatching a Dragonache in soil creates the brown variant.


=== [[Grass]] ===
=== [[Grass]] ===
[[File:Grass isometric icon.png|right|frameless|90x90px]]
[[File:Grass isometric icon.png|right|frameless|90x90px]]
Short grass is one of the most common surface types. It can be placed with the Grass Packet. Like dirt, most plants can grow in it fine, however some used to more extreme temperatures dislike growing in grass.
Short grass is one of the most common surface types. It can be placed with the [[grass packet]]. Like dirt, most plants can grow in it fine, however some used to more extreme temperatures dislike growing in grass.


Hatching a Dragonache in grass creates the green variant.
Hatching a Dragonache in grass creates the green variant.
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Long grass is the more overgrown version of regular grass. It is grown from the Long Grass Packet. Any plants that like short grass will also grow in long grass, though some piñatas are more picky about the grass length.  
Long grass is the more overgrown version of regular grass. It is grown from the Long Grass Packet. Any plants that like short grass will also grow in long grass, though some piñatas are more picky about the grass length.  


Hatching a Dragonache in tall grass creates the green variant.
Hatching a Dragonache in tall grass creates the green variant with a long mane.


=== [[Mud]] ===
=== [[Mud]] ===
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=== [[Water]] ===
=== [[Water]] ===
[[File:Deep pond isometric icon.png|right|frameless|90x90px]]
[[File:Deep pond isometric icon.png|right|frameless|90x90px]]
Water is the main body of ponds. Created by digging with the pond shovel head, water is a very important part of the garden, and is loved by many piñatas.  
Water is the main body of ponds. Created by digging with the [[pond shovel head]] and its subsequent upgrades, water is a very important part of the garden, and is loved by many piñatas.  


Plants cannot grow directly in water, with aquatic plants growing in the mud at the waters edge instead. In Pocket Paradise however, aquatic plants do grow directly in the water instead of in mud.
In the console games, plants cannot grow directly in water, with aquatic plants growing in the mud at the water's edge instead. In Pocket Paradise, however, aquatic plants ''do'' grow directly in the water.


Hatching a Dragonache in water creates the blue variant.
Hatching a Dragonache in water creates the blue variant.
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=== [[Sand]] ===
=== [[Sand]] ===
[[File:Sand isometric icon.png|right|frameless|90x90px]]
[[File:Sand isometric icon.png|right|frameless|90x90px]]
Sand is a new surface type introduced in Trouble in Paradise. It can be placed with the Sand Packet, and is loved by both desert species and many aquatic species.  
Sand is a new surface type introduced in Trouble in Paradise. It can be placed with the [[Sand Packet|sand packet]], and is loved by both desert species and many aquatic species.  


Hatching a Dragonache in sand creates the red variant.  
Hatching a Dragonache in sand creates the red variant.  


=== [[Snow]] ===
=== [[Snow]] ===
[[File:Snow isometric icon.png|right|frameless|90x90px]]
Snow is a new surface type introduced in Trouble in Paradise. It can be placed with the [[snow packet]], and is loved by all sorts of arctic species.


=== [[Cracked Earth]] ===
Hatching a Dragonache in snow creates the white variant.
 
=== [[Hard Soil]] ===
[[File:Cracked earth isometric icon.png|right|frameless|90x90px]]
Hard soil is a unique surface type only seen in ''Viva Piñata'' and ''Pocket Paradise''. It cannot be placed by the player, only destroyed with the use of your [[shovel]]. Hard soil is the result of [[Professor Pester|Professor Pester’s]] attack on [[Jardiniero|Jardiniero’s]] garden, leaving the top soil in a condition completely unable to grow any plants or attract even the most basic piñatas. Whacking it with your shovel will remove it, and reveal the still usable soil underneath.
 
Hatching a Dragonache on hard soil will create the gold variant. Since more hard soil cannot be created by the player, you must save a patch of it in order to obtain the gold variant. Another method is to simply create a new garden for this purpose, as new gardens will start with hard soil.
 
Since ''Trouble in Paradise'' takes place in a different garden, hard soil is not seen in this game. To get the gold Dragonache, you must instead hatch it on [[Golden Paving]].
[[Category:Gameplay]]
[[Category:Gameplay]]
[[Category:Surfaces]]

Latest revision as of 01:43, 22 January 2026

Surfaces are the different types of terrain that make up your garden. They are often placed down with the use of different packets, and are important for building your garden.

Surface area is measured in square pinometers, and can be viewed in the Garden Area section of the journal. Often, you will require a specific number of pinometers of a surface to please certain piñatas. There are a total of 1000 square pinometers of terrain per garden in the original and Pocket Paradise, or 100 in TiP, that can be changed however you please.

All plants must be grown on different surfaces. Some, like weeds, can grow on anything, but other plants are more finicky. Growing a plant on the wrong surface will stunt the plant, and eventually cause it to wilt and die.

Surfaces are important to hatching the Dragonache, as the surface type the egg is on when it hatches will determine Dragonache’s color.

Types of Surfaces

Soil

 

Soil is one of the most common surface types, and exists underneath all other surface types. It doesn’t have its own packet; instead, soil can be revealed by using the Remove button with any packet.

All plants can be grown in soil, with the exception of aquatic plants.

Hatching a Dragonache in soil creates the brown variant.

Grass

 

Short grass is one of the most common surface types. It can be placed with the grass packet. Like dirt, most plants can grow in it fine, however some used to more extreme temperatures dislike growing in grass.

Hatching a Dragonache in grass creates the green variant.

Long Grass

 

Long grass is the more overgrown version of regular grass. It is grown from the Long Grass Packet. Any plants that like short grass will also grow in long grass, though some piñatas are more picky about the grass length.

Hatching a Dragonache in tall grass creates the green variant with a long mane.

Mud

 

Mud is the surface that borders ponds, and can only be created by making ponds. Only aquatic plants and weeds can grow in mud.

Hatching a Dragonache in mud creates the brown variant.

Water

 

Water is the main body of ponds. Created by digging with the pond shovel head and its subsequent upgrades, water is a very important part of the garden, and is loved by many piñatas.

In the console games, plants cannot grow directly in water, with aquatic plants growing in the mud at the water's edge instead. In Pocket Paradise, however, aquatic plants do grow directly in the water.

Hatching a Dragonache in water creates the blue variant.

Sand

 

Sand is a new surface type introduced in Trouble in Paradise. It can be placed with the sand packet, and is loved by both desert species and many aquatic species.

Hatching a Dragonache in sand creates the red variant.

Snow

 

Snow is a new surface type introduced in Trouble in Paradise. It can be placed with the snow packet, and is loved by all sorts of arctic species.

Hatching a Dragonache in snow creates the white variant.

Hard Soil

 

Hard soil is a unique surface type only seen in Viva Piñata and Pocket Paradise. It cannot be placed by the player, only destroyed with the use of your shovel. Hard soil is the result of Professor Pester’s attack on Jardiniero’s garden, leaving the top soil in a condition completely unable to grow any plants or attract even the most basic piñatas. Whacking it with your shovel will remove it, and reveal the still usable soil underneath.

Hatching a Dragonache on hard soil will create the gold variant. Since more hard soil cannot be created by the player, you must save a patch of it in order to obtain the gold variant. Another method is to simply create a new garden for this purpose, as new gardens will start with hard soil.

Since Trouble in Paradise takes place in a different garden, hard soil is not seen in this game. To get the gold Dragonache, you must instead hatch it on Golden Paving.